Blog for worldbuilding and organizing ideas, mechanics, and lore around my TTRPG named Wounds of Eler. Set in a retrofuturistic solarpunk world drenched in eldritch horror elements. Heroes must rise up to the challenge to figure out what ails planet Eler and find a way to heal the world lest all be consumed by a strange spreading sickness. Starring 10 playable races and 15 classes to choose from.
19 May 2024
Class : Alchemist
As an Alchemist, you are well-versed in the crafting of potions and elixirs as well as enchantments. You use your vast knowledge of chemistry to great effect, almost making it look like magic.
The Alchemist class is available to all races.
BASIC ABILITIES
TRANSMUTATION
Requires Philosopher Stone.
Transmute lesser ores into more valuable ones. You must be a certain level and possess a Philosopher Stone of a level equal or greater.
LVL1 copper ore x5 = silver ore x1
LVL3 silver ore x5 = gold ore x1
LVL5 gold ore x5 = platinum ore x1
LVL8 platinum ore x5 = orichalcum ore x1
LVL10 orichalcum ore x5 = iridium ore x1
LVL12 iridium ore x5 = elerium x1
ENCHANTMENT
PERKS
ULTIMATE ABILITIES
ULTIMATE PERKS
Mixologist
Your potions and elixirs are more potent.
Transmuter
Your transmutations are more effective, netting you 1D4 more of the resulting ore. You can also transmute objects made out of transmutable ore into one tier higher (example : turning a silver spoon into a golden spoon, increasing its value). Can transmute 100 pieces of coal into 1 diamond.
Enchanter
Your enchantments are more powerful.