29 April 2024

Class : Summoner Necromancer

As a Necromancer, you strike fear into the heart of those you encounter. Your elemental damage turns to decay and your minions are zombies.

The Necromancer version of the Summoner class is available to these races :
Danaki♀, Baronet, Bantak (Orkhin, Zürkhal), Waldoror

+2 intimidation
Baseline : Death Grimoire
Weapon Proficiency : Sickle+Death Focus or Scythe

If you wish to be a dps Necromancer gain +3 STR +10 max MP
If you wish to be a tank Necromancer gain +5 DEF and +10 max HP

As a dps, you will use spells to deal damage with a sickle and focus as your catalysts. Your main source of damage will be through your minions. Your minions cannot be more than 100m away from you or they will become inactive.
As a tank, you will use a ghostly scythe to strike enemies. You cannot summon minions.


BASIC SPELLS
Starting at LVL5 all spells that deal decay dmg have a 10% chance to inflict the Wither debuff.

Raise Dead (dps only)
Spell LVL1. Summon a zombie minion to serve you. The zombie has STRxLVL HP and deals STR+LVL Decay damage and has 20% chance to inflict the Wither debuff. The zombie will attack whoever you command it to attack. Commanding your zombie is a free action. If your zombie is slain, you can cast Raise Dead again to reanimate it. Does not work if the zombie was disintegrated.

Your zombie will terrify most non-Danaki townsfolk. When entering a settlement, it would be best if you hid the zombie or at least try to disguise it.

Bone Arrow (dps only)
Spell LVL1. Shoot a sharpened bone at your target, dealing STR decay dmg.

Macabre Shrapnels (dps only)
Spell LVL3. Unmissable. Explode a fallen creature into splinters of bones, dealing STR decay dmg to all enemies within a 10m radius of the explosion. Has a 10% additional chance to inflict the Wither debuff.

Plague of Locusts (dps only)
Spell LVL4. Send a swarm of large, hungry locusts to devour your target alive. The swarm deals STR+3 decay dmg every turn for 5 turns.

Grave Blight
Spell+Debuff LVL5. Spew a thick necrotic sludge upon your targer, causing LVL+STR decay dmg every turn for 5 turns and reducing their SPD by -2.

Wither
Curse LVL5. Rot your target's body, reducing all their stats by -2, their max HP and MP by -5. Stacks with similar debuffs.

Bone Armour (tank only)
Buff LVL1. Unmissable. Sacrifice your minion to surround yourself with its flesh and bones, gaining +10 physical defence and +3 to all resistances.

Reap (tank only)
Spell LVL1. A ghostly image of your scythe slices all targets in a 2m cone in front of you. Deals LVL+1 decay dmg, bypassing all armour and resistances. Has a 1% chance to instantly kill a target.

Life Link (tank only)
Spell LVL2. Protect an ally, taking 50% of all dmg they take for 5 turns.

Beckoning Grave (tank only)
Spell LVL3. Taunt the target, forcing them to attack you for the next 5 turns.

PERKS
Unlocks at LVL5
You can only pick 1

Voracious (dps only)
Your zombie minion heals for 50% of all damage it deals. Outside of combat, your zombie can consume a corpse to fully regenerate its HP.

Second Unlife (dps only)
Fatal dmg sustained by your zombie will instead dismiss it for 3 turns. Afterwards, your zombie can be summoned again via Raise Dead. Works even if the zombie was disintegrated.

Almost Human (dps only)
Your zombie is quite exquisite. Something still seems a bit off about it, but it will no longer frighten townsfolk as long as they don't look at it too closely.

Serrated Bones (tank only)
Your bone armour now deals LVL physical dmg to all melee attackers every time they attack you.

Lifeblood (tank only)
Passively regenerate your LVL in HP per turn. This effect persists through debuffs and unconsciousness.

Lady Death
Gain an additional +5 intimidation.

ULTIMATE SPELLS

Unlocks at LVL10.

Pestilence

Dance Macabre

Rain of Corpses

Meatgrinder

Doom
Curse. Whisper death to your target, instantly killing them.

Reanimate (dps only)
Raise a fallen non-boss creature to serve you. The creature will keep all its stats. If slain, it will crumble to dust and cannot be reanimated again. The creature will attack whoever you command it to attack. Commanding the creature is a free action.

Gore Construct (dps only)
Twist up to 5 fallen non-elite creatures into an abomination of flesh and bones. This monstrosity has the HP, DEF, and physical dmg of all 5 creatures combined. If slain, it will crumble to dust and cannot be reanimated again. The Gore Construct will attack whoever you command it to attack. Commanding the Gore Construct is a free action.

Blood Drinker (tank only)
Channelled. For up to 5 turns, drain your LVL+5 in HP from your target, healing for the amount drained.

ULTIMATE PERKS
Unlocks at LVL10
You can only pick 1

Second Hand (dps only)
Gain a second zombie minion that will also benefit from the LVL5 perk chosen.

Reanimator (dps only)
You can now cast Reanimate on bosses. You can now twist elite creatures into the Gore Construct.

Tower of Bones (tank only)
Bonuses of Bone Armour increased x3 for a total of 30 physical resistance and +9 to all resistances.

Lord of Flies (tank only)
A swarm of hungry insects surround you. All melee attackers will be assaulted for LVL+5 decay dmg when they strike you. This effect stacks with Serrated Bones. The swarm will keep pestering its victim for 5 turns afterwards, dealing LVL+2 decay dmg every turn and reducing accuracy by 30%.

Grim Reaper
All of your attacks have a 100% chance to inflict the Wither debuff. This also applies to your minions' attacks.