Blog for worldbuilding and organizing ideas, mechanics, and lore around my TTRPG named Wounds of Eler. Set in a retrofuturistic solarpunk world drenched in eldritch horror elements. Heroes must rise up to the challenge to figure out what ails planet Eler and find a way to heal the world lest all be consumed by a strange spreading sickness. Starring 10 playable races and 15 classes to choose from.
31 March 2023
Character : Victoria Meinand
Gender : Female
Race : Danaki
Heritage : Morte Mère
Birthdate : 6 Kelte 3970
Age : 35 years old
Height : 4'02
Weight : 140lbs
Hair : orange
Eyes : purple
Husband : Valère Langevin
Parents : Carmine Meinand (deceased) & Alphonse Bétiane (deceased)
Direct descendant of the Danaki goddess Ménandu, Victoria came into power at a very early age after her mother died from a venomous snake bite.
30 March 2023
Anomaly : Roches Volantes
Location : southernmost peninsula of Mortailes, Almer
Potency : harmless
An unknown phenomenon causes rocks off the Mortailes coast, near Sablor, to levitate. These heavy boulders stand still in the air and are impossible to move. They do not fall down, they do not travel, they remain perfectly in place.
All studies conducted in the area have yielded no answers.
Since they pose no danger, the famous flying rocks of Mortailes are a popular tourist attraction.
05 March 2023
Defilement : La Grande Macchabée
Location : Outremer, Almer
Potency : lethal
An immense mountain of mangled corpses towers in the scenery of L'Anse-en-Sang. Countless sacrifices left rotting for all eternity, never truly decaying, never truly dying.
It is said that, amongst the hecatomb, a great serpent dwells.
03 March 2023
Trade Goods
Most trading and exportation are dealt in Sarna, the biggest mercantile city on Eler. Everything is overseen by the Merchants Guild, an alliance that put a common language, Elersi, in place, as well as currency, the Elerian Crown, to facilitate exchanges between people.
Despite this common currency, different countries have different currencies.
AURIEL
The Auriels' strength resides in their crops. Although they live in the desert, the river Masmavir is irrigated, allowing an abundant harvest others could never hope to match. Spices, cereals, and tobacco are in high demand and made the Auriel race the richest on Eler. They are newcomers to the Guild, having only joined after Ophélia Aldenir became Caliph of Jeddah.
The continent of Zardunel is the only place where primordial demons still live, unchanged since their summoning. Dinosaurs are common and Auriels have domesticated the most docile to help on the farms. Although dinosaurs are demons, they precede the rise of the warlocks and are considered primitive. This is why they can be tamed without the use of spells. Auriels do not consume meat, their livestock are solely beasts of burden.
Currency : ducat
Crops : various spices (cinnamon, turmeric, sumac, saffron, cardamome, nutmeg, cumin), cereals (wheat, barley, linen), cactus, melon, cantaloup, fig, date, pumpkin, artichoke, alfalfa, currant, pear, tobacco, mint, licorice, coffee
Produce : tinctures, perfume, jewellery, precious stones, glass, soap, incense, myrrh
Mining : various precious stones, principally diamonds
Livestock : triceratops, stegosaurus, dimetrodon, ankylosaurus, deinonychus
Pets : cobras, small dinosaurs
Mount : dromel
BANTAK
The poisoned earth of Ghaur does not dissuade the Bantaks from exploiting it. Using their numerous sources of electricity, they have mastered the art of growing healthy crops in caves, where the earth is unspoiled. However, their strength resides in industry and most of their exports are machines and metals. Their crops are robust and adaptable, therefore easy to find elsewhere. As such, Bantaks can afford to export more specialized goods in exchange for rare and precious items. They make computers, televisions, cars, and guns. All these things require a lot of resources and work, therefore are not crafted in abundance. Bantaks are extremely selective of their clients, knowing that, with guns, it would be easy for one race to trample another.
Bantaks hate money and refuse to use it. They will only negotiate if the exchange is highly profitable. As a result, Bantak items are as rare as they are expensive. To top it all off, Bantaks and Margraces have had a solid alliance for many centuries. They favour one another when it comes to trading.
Bantak engineering has brought many a marvellous products on Eler, facilitating life for everyone. Such inventions have been widely shared for the benefit of all. Things such as canned food, electricity, running water, and refrigeration are now part of most households.
Unlike other races, Bantaks do not form close relationships with many animals. They have one dog breed, the Bankhar, which they brought over from Zardunel. A very different beast in ages past, it was crossed with indigenous creatures on Ghaur to result in a monstrous hound. They are employed to dissuade invaders and help in the hunt.
The arrival of demons on Ghaur created myriads of strange beasts. Over time, normal animals disappeared, replaced by twisted, demonic variants.
Aside from cars and trains, Bantaks ride giant horses called morigor. Their fireproof hooves allow them to ride across the volcanic landscape with ease. These horses have been crossed with demons by the northern clans to create a far more terrifying mount : the süergal.
Currency : none
Crops : potato, yam, onion, carrot, cabbage, squash, beet, oats, various berries (strawberry, raspberry, blueberry, gooseberry), apple, hazelnut, maple syrup
Produce : weapons, machinery, gunpowder, tar, electronics, rocks, pelts
Mining : coal, iron, sulfur, copper, natural gas, oil
Livestock : moose, salmon, trout, pheasant, bee, walrus, bison
Pets : bankhar
Mount : morigor
DANAKI
Living in the jungle, the Danakis have access to a lot of food directly from nature. As a result, crops are not their main priority aside from grass fields to feed livestock. Danakis adore animals and raise them for their meat, fur, and various products, However, they never eat poultry and only raise birds as companions.
Currency : gourde
Crops : coconut, banana, corn, soursop, durian, pineapple, guava, avocado, cocoa, peanut, sugarcane, orange, mango, kiwi, grapefruit, papaya, lime, passion fruit, litchi, salak, breadfruit, mangosteen, sapote, akee, jaboticaba, ramboutan
Produce : cotton, wood, chocolate, candy, ivory, leather, rubber
Mining : gold, platinum
Livestock : alpaca, elephant, cow, pig, capybara, frog
Pets : birds (especially parrots and vultures), snakes
Mount : grand casoar
MARGRACE
Living on a rocky mountain makes tilling the soil difficult for Margraces. However, said mountain borders the ocean where fish are abundant. The vast majority of their economy relies on fishing. What little they grow, they tend to keep for themselves.
As room for fields is restrained, there is very little space for livestock. Because of this, red meat is rare and expensive. Beef and pork are rarely on the menu, even for the wealthy.
The Margraces being allied with the Bantaks, they have raised their own breed of horse, smaller and faster than their Ghaurian ancestor, the morigor. Acquiring a horse is still very expensive due to the space being limited. Most inhabitants of Margracier walk on foot or use public transports to go where they need to be. Horses tend to be possessed by the nobility, but the wealthiest of them have cars.
Currency : florin
Crops : rice, mandarin, peach, cherry, soy, radish, mushroom, persimmon, ginger, okra, wormwood, cranberry, gac fruit, groundcherry
Produce : pottery, ceramics, medicine, paper, ink, tea, cosmetics
Mining : clay
Livestock : fish, chicken, rabbit
Pets : cat
Mount : horse
VALAKIAN
Sarna is the great cosmopolitan capital of Valakis where all races converge. Despite this, Sarna has its own culture and local produce. Silks and wines from Sarna are considered the cream of the crop and are very expensive. The cuisine is also prized by nobles of all races.
It is said you can find everything in Sarna. The city is highly populated despite the presence of pirates, slavery, and strange disappearances on nights of the new moon.
Currency : Elerian crown
Crops : olive, tomato, various peppers, eggplant, garlic, lemon, grape, basil, mustard, apricot, plum, laurel, pomegranate, chickpea, broccoli
Produce : wine, vinegar, cheese, cooking oil, silk, fabric, fur, wool, feather
Mining : chalk, salt
Livestock : sheep, goat, duck, fox
Pet : bloodhound
Mount : caprinos
Mounts
Dromel
Pro : endurance
Con : slow
The
reliable dromels of Zardunel are perfectly adapted to the harsh
environment. Designed to travel on the burning sand and able to go
without water for days, they are amazing for lengthy journeys. Female
dromels are prized for their life-saving milk. They may not be the most
elegant of animals, especially when compared to their glorious Auriel
riders, but said riders would not trade them for any other mount.
Grand Casoar
Pro : fast
Con : easily dismounted
No
other mount strikes fear into the heart of the enemy quite like the
grand casoar. Native to the eldritch jungles of Mortailes, these massive
birds are fast and aggressive. The Danakis have formed a bond with
these animals and are able to use them as mounts with fierce efficacy. A
grand casoar's talons can rip through armour and disembowel an opponent
in just one kick. They are highly intelligent and loyal to a fault.
Morigor
Pro : difficult to be dismounted
Con : immense
The
Ghaurian landscape presents many challenges. From ice to deep snow to
razor-sharp volcanic rocks, not to mention the burning ground near
volcanoes. That is where the morigors come through. These precursors to
the modern horse are towering in size and well-suited for their
challenging environment. The Bantaks have a great love for their mounts,
seeing them as friends and coworkers. A Bantak without a morigor is no
real hunter. Thick fat insulates them from the cold and a special gland
secretes fireproof coating for their fur. Morigors are very courageous,
having no fear when facing dragons and demons in combat.
Further
up North, the fauna is twisted due to eldritch radiation. Morigors turn
into abominations, called Süergal, which the heretics of the Tamlaj clan
favour as mounts.
Horse
Pro : jack of all trades
Con : skittish
Descended
from the mighty morigor, horses were bred smaller and with a milder
temper. Commonly used for long travels and as beasts of burden, they
occupy an important place in society. Horses are commonly ridden by
Margraces, but are found all over Eler. Despite being quite skittish,
with the right training and understanding, they can be great companions.
Caprinos
Pro : cliff scaling
Con : stubborn
These
large and agile long-legged goats are perfectly suited to the steep
cliffs of Valakis. An adept rider can traverse mountains quickly, making
caprinos an excellent mount not only for delivering goods, but also for
spies to reach their destination undetected. Only a very experienced
trainer may hope to befriend a caprinos. They are notoriously stubborn
and fickle. However, once they have bonded with someone, they are ready
to sacrifice themselves to protect their master. What looks like antlers
crowning their heads are actually flourishing horns which they can
attack enemies with.
Location : Le Havre
Location : off the eastern coast of Mortailes, Almer
Capital : Boisé-Port-Joli
The mysterious island where Éméris, the Enchanted Hawthorn, grows. Once a land tended to by volunteers, it is now filled with exiles. It is said to be a great honour to be sent to Le Havre, but everyone knows it's nothing more than a prison for the unwanted.
Mainly populated by Markis, Le Havre is self-sufficient. People there are so isolated, they have developed their own culture and worship Éméris as a god. Newcomers must integrate into this new environment if they wish to survive. Some are allowed to occasionally visit their loved ones on the mainland, but considering that most are outcast, they ought to remain in Le Havre.
The tree is a potent source of eldritch radiation. The jungles surrounding it are impenetrable. Those who dare venture into the exclusion zone never return. Tales abound of botanical zombies and deadly children with insect wings.