Almer is the westernmost continent on Eler. It is also the largest. From
misty, snowy mountains to deep, mysterious jungles, separated
by an immense fungal canyon, Almer presents a wide array of
biodiversity. It is the home of the Danakis, Margraces, and Bufoniers.
MORTAILES
Country : Mortailes
Capital : Dan
Leader : Mambo Victoria Meinand
Inhabitants : Danaki
Mortailes
is the Danaki territory since ancient times. Its tropical climate,
luxurious jungles, and white sandy beaches make it an earthly paradise.
The Danakis are one of the most powerful races of Eler and are very
respectful of the nature surrounding them. They build their cities with
nature, not against it. There are numerous places shining with life, but
also many abandoned ruins due to the inhabitants feeling that nature
did not want them there after a while.
Mortailes is the
combination of the words morte (dead) and ailes (wings), but it also
sounds like the word mortel (mortal). The name Danaki comes from the
first language of Eler, High Dragonet, which is now a dead tongue. The
original word was 'panacis', a miraculous remedy. Danakis have always
been wonderful healers. Over time, the name evolved into what it is
today.
EXILIEU
Country : Exilieu
Capital : Margracier
Leader : Governor Valère Langevin, under Mambo Victoria Meinand
Inhabitants : Margrace
The
mountainous region of Exilieu makes agriculture difficult, but not
impossible. It's abundance of natural resources, like forests, silver
veins, and bountiful lakes, make it a wonderful place to live.
In
ancient times, the first Margraces were exiled north due to their
rejection of necromancy. The Danakis believed that they would die from
the cold, but instead the Margraces prospered. Many wars were waged to
control the territory, but the middle part of Almer, called Hautemort,
has harsh terrain and acts as a bastion of defense for the Margraces.
This situation led the two people to make difficult concessions and
accept one another's existence. Nowadays, the region of Hautemort, is
inhabited principally by Markis, hybrids rejected by both races.
However, Margraces are way kinder to their southern neighbours when it
comes to their mixed children. Even in Exilieu, there are cities, like
St-Aldène-sur-Mer and Markiviet, to welcome the Markis who can't find
refuge in Hautemort.
The word Exilieu, much like Mortailes, comes
from combining two words, exil (exile) and lieu (place). The name
Margrace means 'walking with grace'. The disciples of the Nameless,
during their exile, held their head up high and suffered no shame from
their actions.
HAUTEMORT
Country : Hautemort
Capital : Beaumanoir
Leader : President Alexandre Laflamme
Inhabitants : Hautemarque
The
province of Hautemort was the scene of numerous wars between Danakis
and Margraves in the past. Since peace was restored, the region was
finally allowed to prosper.
The main thing that comes to mind
when people think of Hautemort is its immense marsh, Iracomté, lazily
sluicing within the marly ravines. The climate is dry, water is scarce,
and rocky terrain makes agriculture nigh impossible and travelling quite
arduous. Odd, rock-hard mushrooms grow wild within the landscape. The
city of Bufophanie, seat of the Toad Crusade, sitting on the border
between Hautemort and the accursed marsh of Iracomté, even uses those
giant mushrooms as housing and construction materials.
Nevertheless,
there are several towns where space and lakes allow life to thrive. In
these few areas, forests and waters are full of life. Most rely on
hunting and fishing to feed their family. The inhabitants have the
reputation of great hunters and are said to be at home in the woods.
The
capital of Hautemort is Beaumanoir , located near an immense lake
sourced from the Hardi Monceau mountain. Since the territory is
sandwiched between Exilieu and Mortailes, most of its population
consists of Markis. Some of them have lived there for generations and
would rather be called Hautemarques rather than Markis, which is
pejorative.
Most of them from pure Marki descendance for
centuries, have given themselves new surnames to cut ties with the
parents that have abandoned them. It's common to find rather long and
eccentric surnames in Hautemort, many making allusion to locations that
do not even exist such as Montgascon, Saint-Saturnin, Auvergne-sur-Tour,
Puy-de-Manzarne, Haut-Mont-de-Turennes, or Bouillon-les-Bains. Their
leader's surname, Laflamme comes from the founding family of
Braise-Ardente and is considered a typical Hautemarque surname without
actually being as strange as most others.
Speaking of flames,
the inhabitants are known for their flamboyant personality and their
peculiar accent, called joual, which is a deformation of the word cheval
(horse). This accent is so removed from their neighbours that the
Danakis and Margraces sometimes have trouble understanding what
Hautemarques are saying.
Hautemort means 'high death', a
reference not only to its mountainous terrain, but also because the
province is above Mortailes, therefore higher. Hautemarque means 'high
mark', but is also a play on the words hôte de marque, which means
'distinguished guest'.
OUTREMER
Country : Outremer
Capital : Sanguinat
Leader : Hungan Grégoire Mirlande
Inhabitants : Danaki du Premier Sang
While
technically part of the continent, Outremer is quite cut off from the
rest of Almer. Off the western coast, protected by a tempestuous lagoon,
there is an archipelago comprised of thirteen different islands and
islets. The area is rather ominous, with nature never seeming quite
right and ancient eldritch obelisk sprouting from the earth.
This
was where the Danakis first originated. While many have moved to the
continent in ancient times, plenty have remained behind on the islands.
Desiring no contacts with most outsiders, these primal Danakis practice
forbidden magic and nefarious rituals. Many strange rumours circulate
about them, such as their supposed ability to transform into animals.
These
Danakis are called 'du Premier Sang' which means 'of the First Blood'.
No one truly knows what this so-called 'first blood' refers to. The
continental Danakis do not have records of their ancestors who lived in
Outremer. No one knows who ruled them before Ménandu, nor the gods they
worshipped, nor what terrifying powers they might have left behind.
Outremer
simply means 'overseas'. The people of Almer call it Outremer, the
Danakis du Premier Sang call it L'Anse-en-Sang, meaning 'the bleeding
cove'. The capital, Sanguinat, is yet another reference to this
mysterious 'first blood'.
Explorers are kept at bay by the
elements. Unpredictable winds and lightning storms seemingly come out of
nowhere when attempting to cross the lagoon. No one, not even the
greatest sailors of Eler, has ever managed to approach the coast of
Outremer. This begs the question : how did the Danakis manage to leave
L'Anse-en-Sang for Mortailes in ancient times then?
IRACOMTÉ
Country : Iracomté
Capital : Bufophanie or Sorciel
Leader : Cunégonde Gutturaline or Darisu Loxosceles
Inhabitants : Bufonier, Narakhin
The
accursed marsh of Iracomté is home to monstrous creatures and pestilent
diseases. Rotten to the core by a meteor that fell long ago, it is now a
sulphurous landscape of geysers and decayed vegetation. The eldritch
radiation has caused many insects to mutate into abominations that now
prey on humans.
Deep into the marsh, where people seldom venture, is the city of Sorciel, where the infamous Witch of Iracomté holds coven. For
centuries now, the Bufoniers have fought a tireless crusade in order to
reclaim the land, seeking to purify its corruption and evict the
heretics. The territory is highly contested, its official capital depending on which side of the conflict is asked.
MORE ALMERI LOCATIONS
Major Cities
- Saint-Onésime-de-Bellerive
- Saint-Aldène-sur-Mer
- Port Célestin
- Thomas-les-Bains
- Braise-Ardente
- La Mauve Maraude
- Danesh
- Dresdène
- Sainte-Justinia-de-la-Résurection
- Sainte-Marie-Victoire
Dungeons
- Vent-Tremblant
- Malarctique
- Puitdoux
- La Tannière
- Grotte Fongique
- La Sépulture
- Mort Fort
- Marais-Nié
- Hémorrageuse
Notable Landmarks
- Plage aux Couronnes
- Javois-sur-Franche-Montagne
- Iracomté
- L'Échine d'Eler
- Le Tremplin du Monde
- Lac aux Os
- Obelisks of L'Anse-en-Sang
Anomalies
- Crater of Iracomté
- Éméris
- La Grande Macchabée
- Roches Volantes
Defilements
- La Blessure
Blog for worldbuilding and organizing ideas, mechanics, and lore around my TTRPG named Wounds of Eler. Set in a retrofuturistic solarpunk world drenched in eldritch horror elements. Heroes must rise up to the challenge to figure out what ails planet Eler and find a way to heal the world lest all be consumed by a strange spreading sickness. Starring 10 playable races and 15 classes to choose from.